3D · 2D · Animation · Motion

Santiago Jiménez Animator.

21 year-old digital artist specializing in 3D & 2D animation. Bringing worlds to life through Maya, Toon Boom & Unreal Engine 5.

01 — About

A visual
storyteller.

I'm Santiago Jiménez, a 21-year-old digital artist and animator with a passion for bringing stories to life through motion. Based in Spain, I specialize in 3D and 2D animation, combining technical precision with creative intuition.

My work spans from character animation to layout artistry, with real production experience on a short film currently in development — where I contributed as layout artist using Unreal Engine 5.

I'm a natural collaborator — known for my adaptability, fast learning curve, and the energy I bring to every team I join. Whether working solo or in a studio pipeline, I deliver with consistency and care.

Fast learnerTeam playerDeadline-drivenCreative problem solverAttention to detailOpen to feedback
21
Years old
3D
Primary focus
Maya
Production tool
Creative drive
MayaToon Boom HarmonyUnreal Engine 5BlenderLayout DesignCharacter Animation3D ModelingRiggingScene CompositionMotion Graphics MayaToon Boom HarmonyUnreal Engine 5BlenderLayout DesignCharacter Animation3D ModelingRiggingScene CompositionMotion Graphics
02 — Skills & Tools

The toolkit.

Unreal Engine 5
Real-time 3D creation — used professionally as layout artist in short film production.
Blender
Open-source 3D suite for modeling and rendering. Solid foundational knowledge.
3D Animation
Keyframing, timing, weight, and character performance for compelling 3D sequences.
2D Animation
Frame-by-frame animation, scene layout, and storytelling through motion.
03 — Experience

Work & projects.

2024 — Present
Layout Artist
// Short Film (In Production)
Contributing as layout artist on an upcoming short film currently in production. Working within a professional pipeline using Unreal Engine 5 to establish scene composition, camera placements, and spatial storytelling.
Unreal Engine 5In Production
Ongoing
3D Animator
// Independent Projects
Developing personal animation projects using Autodesk Maya — focusing on character performance, timing, and bringing expressive movement to life.
MayaBlender
Ongoing
2D Animator
// Toon Boom · Frame-by-frame
Creating 2D animation sequences using Toon Boom Harmony — from character rigs to full scene animation. Exploring the intersection of traditional animation principles with digital production tools.
Toon Boom Harmony2D Animation
05 — Illustrations

Illustrations.

06 — Sketches & Studies

Sketches, live studies
& anatomy drawing.

Let's work
together.

Open to freelance projects, collaborations and studio opportunities. Let's create something unforgettable.

santiagojmgt@gmail.com